https://www.dofactory.com/net/design-patterns
Design patterns are reusable solutions to common software design problems that you encounter in application development. They represent best practices refined through years of experience and are essential for building maintainable and scalable software. The 23 Gang of Four (GoF) patterns, as outlined in the seminal book Design Patterns: Elements of Reusable Object-Oriented Software, form the foundation of modern design pattern theory. These patterns are grouped into three categories:
- Creational Patterns:
- Focus on object creation mechanisms.
- Examples: Singleton, Factory Method, Abstract Factory, Builder, Prototype.
- Structural Patterns:
- Deal with object composition and structure.
- Examples: Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy.
- Behavioral Patterns:
- Concerned with object interaction and responsibility.
- Examples: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor.
Why Use Design Patterns?
- Reusability: Patterns provide tried-and-tested solutions that save time and effort.
- Maintainability: Following established patterns makes your code easier to understand and modify.
- Scalability: Patterns help design systems that grow gracefully as requirements evolve.
By leveraging design patterns, developers can focus on solving domain-specific problems rather than reinventing common solutions.
How Design Patterns are Presented
To help you master the GoF patterns, examples are provided in three distinct forms:
1. Structural Code
- Demonstrates the pattern using the type names and relationships defined in UML diagrams.
- Ideal for understanding the theoretical structure of the pattern.
2. Real-World Code
- Provides practical examples of where and how the pattern is applied in real-world programming scenarios.
- Helps bridge the gap between theory and practice.
3. .NET Optimized Code
- Shows how patterns can be implemented using built-in .NET features such as generics, attributes, delegates, and reflection.
- These optimized versions take full advantage of the .NET 4.5 framework, leading to cleaner and more efficient implementations.
For example, the Singleton pattern is demonstrated in a .NET-optimized form on the Singleton page, where features like Lazy<T>
and thread safety are seamlessly incorporated.
Creational Patterns
Creational patterns abstract the instantiation process, making a system independent of how its objects are created.
Examples:
- Singleton: Ensures a class has only one instance and provides a global point of access to it.
- Factory Method: Defines an interface for creating objects but lets subclasses alter the type of objects that will be created.
- Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- Builder: Separates the construction of a complex object from its representation.
- Prototype: Creates new objects by copying an existing object.
Structural Patterns
Structural patterns are about organizing objects and classes to form larger structures while ensuring flexibility and efficiency.
Examples:
- Adapter: Converts one interface into another interface that clients expect.
- Bridge: Decouples an abstraction from its implementation so that the two can vary independently.
- Composite: Composes objects into tree structures to represent part-whole hierarchies.
- Decorator: Dynamically adds responsibilities to objects.
- Facade: Provides a unified interface to a set of interfaces in a subsystem.
- Flyweight: Reduces the cost of creating and managing a large number of similar objects.
- Proxy: Provides a surrogate or placeholder for another object to control access to it.
Behavioral Patterns
Behavioral patterns focus on communication between objects, ensuring responsibilities are distributed efficiently.
Examples:
- Observer: Defines a dependency between objects so that when one object changes state, all its dependents are notified.
- Strategy: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
- State: Allows an object to alter its behavior when its internal state changes.
- Command: Encapsulates a request as an object, allowing parameterization of clients with different requests.
- Template Method: Defines the skeleton of an algorithm in a method, deferring some steps to subclasses.
.NET Design Pattern Framework
To fully harness the power of design patterns in .NET, the .NET Design Pattern Framework 4.5 offers:
- Comprehensive pattern implementations optimized for .NET.
- Detailed explanations and UML diagrams for each pattern.
- Real-world scenarios demonstrating practical usage.
This framework is a valuable resource for developers looking to elevate their design skills while making the most of .NET’s capabilities.
Conclusion
The Gang of Four (GoF) patterns are the cornerstone of software design. By mastering these patterns, developers can build robust, scalable, and maintainable applications. With resources like DotNetFactory’s Design Pattern Framework, you can learn not only the theoretical aspects of these patterns but also their practical implementations, optimized for .NET.
Whether you’re a beginner or a seasoned developer, exploring and applying these patterns will undoubtedly enhance your software design skills. Start with the Singleton pattern and explore the rest to unlock the full potential of your .NET development.